Company of Heroes features a company skill tree. Players can choose between three company types that offer various in-game skills. |
We think we have a basic formula that should make this the idea RTS game in terms of immersion and strategic interest:
- Large scale with appropriate zooming tools and powerful UI at all scales
- A relatively low unit cap, which should make micromanagement easier
- In order to encourage detailed interaction, units perform precise roles and multi-role units suffer serious drawbacks
- Diverse economy
- Multiple win conditions
- Dynamic and real-time unit-unit and group interactions
We also have a few ideas we’re toying with:
- Micro-level cover system where units can take cover behind terrain features
- Non-static sight radius of units: units line-of-sight is decreased by certain features (dense trees, ambient fog, day/night, smoke and particulate debris,...)
- A skill tree whereby in-game achievements and combat is converted into points which can be used to purchase specialized skills and bonuses for that match. This should encourage synergistic cooperative play in large multiplayer games.
Let us know in the comments!
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