Instead of banging my head against the only QWERTY keyboard in all of France and running the risk of having to type on the abomination that is the AZERTY keyboard, I decided to do some brainstorming on the GameDev subreddit. The result is this post where I ask the following question: what are your biggest gripes in RTS gaming?
I won't lie, I was sort of hoping to be praised as a visionary, but the tough love I got from a few redditors was both useful and insightful. The following points, in no particular order, were made:
- Build orders are not the enemy. Don't hate them.
- Unit responsiveness is of capital importance
- It sucks when RTS games go on and on forever
- On the other hand, it sucks when you win by running the clock
- Don't use units as cannon fodder
- UIs need some serious innovation
- Cover systems suck
The last one was quite an eye opener. I had actually enjoyed the cover system in Company of Heros, but the point was made that it restricted a player's use of the terrain. Since Project Orbit will rely heavily on terrain influence, cover systems may be more of a bug than a feature.
Food for thought, as they say...